Know Your Foe

Enemy Bestiary: The Hordes of Kingdom Rush

Success in Kingdom Rush demands understanding your adversaries. This bestiary details the foul creatures and menacing monsters you'll face. Study their strengths, weaknesses, and abilities to build the perfect defense!

Kingdom Rush Enemy Horde

Catalog of Creatures

From cannon fodder to kingdom-shattering threats, prepare to meet your enemies.

Common Ground Threats

Goblin

Goblin

HP: Very Low

Armor: None

Speed: Fast

Attack: Melee (Low)

Basic infantry, weak but numerous and fast. Overwhelm early defenses if ignored.

Weak against: Everything, especially AoE (Artillery).

Orc Warrior

Orc Warrior

HP: Low

Armor: Low

Speed: Medium

Attack: Melee (Medium)

Slightly tougher than Goblins. Basic Barracks soldiers can hold them for a while.

Weak against: Sustained fire, Magic damage bypasses armor.

Shaman

Shaman

HP: Low

Armor: None

Speed: Slow

Ability: Heals allies

Annoying support units that heal nearby enemies. Must be eliminated quickly!

Weak against: Focused fire (Archers, Mages), Hero burst damage.

Giant Spider

Giant Spider

HP: Low

Armor: None

Speed: Very Fast

Ability: Spawns Spiderlings on death

Extremely fast ground units that bypass Barracks easily. Spawn weaker spiderlings upon death.

Weak against: Barracks (to block spawnlings), AoE (Artillery, some Mages).

Gargoyle

Gargoyle

HP: Medium

Armor: High (Magic Immune)

Speed: Medium

Type: Flying

Tough flying units completely immune to magic damage. Require strong physical ranged attacks.

Weak against: Physical Ranged (Archers, Musketeers).

Dark Knight

Dark Knight

HP: High

Armor: High

Speed: Slow

Ability: Unholy Aura (speeds up allies)

Heavily armored knights that buff the speed of nearby enemies. Very dangerous in groups.

Weak against: Magic Damage (Mages), Strong Barracks (Paladins).

Epic Boss Encounters

J.T.

J.T. (Juggernaut)

HP: Massive

Armor: Very High

Speed: Very Slow

Attack: Devastating Melee

An enormous mechanical monstrosity. Extremely durable and hits hard. Requires sustained, high damage output.

Weak against: Concentrated Magic Damage, Hero abilities, well-placed Barracks to slow.

Vez'nan

Vez'nan

HP: Very High

Armor: Medium

Abilities: Summons demons, Soul Impact, Polymorph

Final Form: Transforms into Demon Lord

The main antagonist. A powerful wizard who summons demons and uses devastating spells. Transforms into a fearsome demon lord when weakened.

Weak against: High burst damage, precise hero/spell usage to counter abilities, adaptable defenses.

General Enemy Traits & Counters

  • High Armor: Enemies like Orc Warriors, Dark Knights, and J.T. resist physical damage. Counter with Mage Kingdom Rush TDs (magic ignores armor) or specific armor-reducing abilities.
  • Magic Resistance/Immunity: Gargoyles are immune to magic. Rely heavily on Archer Kingdom Rush TDs and physical damage heroes against them. Some other enemies might have high magic resistance.
  • Fast Speed: Goblins and Spiders can quickly overwhelm defenses. Use Barracks to block, Artillery for AoE on grouped fast units, or slowing abilities (Ranger poison, Sorcerer polymorph).
  • Swarms: Large groups of weak enemies (Goblins, Spiderlings) are best dealt with using AoE damage from Artillery or specific Mage/Archer upgrades (like Musketeer's Cluster Bomb).
  • Special Abilities: Pay attention to healers (Shamans), buffers (Dark Knights), summoners (Necromancers, Vez'nan), and units with disabling effects. Prioritize eliminating these threats quickly.

Face Your Fears!

You've studied the enemy. Are you prepared to stand against them? Download Kingdom Rush and prove your strategic might against these fearsome foes!