Know Your Foe
Enemy Bestiary: The Hordes of Kingdom Rush
Success in Kingdom Rush demands understanding your adversaries. This bestiary details the foul creatures and menacing monsters you'll face. Study their strengths, weaknesses, and abilities to build the perfect defense!

Catalog of Creatures
From cannon fodder to kingdom-shattering threats, prepare to meet your enemies.
Common Ground Threats

Goblin
HP: Very Low
Armor: None
Speed: Fast
Attack: Melee (Low)
Basic infantry, weak but numerous and fast. Overwhelm early defenses if ignored.
Weak against: Everything, especially AoE (Artillery).

Orc Warrior
HP: Low
Armor: Low
Speed: Medium
Attack: Melee (Medium)
Slightly tougher than Goblins. Basic Barracks soldiers can hold them for a while.
Weak against: Sustained fire, Magic damage bypasses armor.

Shaman
HP: Low
Armor: None
Speed: Slow
Ability: Heals allies
Annoying support units that heal nearby enemies. Must be eliminated quickly!
Weak against: Focused fire (Archers, Mages), Hero burst damage.

Giant Spider
HP: Low
Armor: None
Speed: Very Fast
Ability: Spawns Spiderlings on death
Extremely fast ground units that bypass Barracks easily. Spawn weaker spiderlings upon death.
Weak against: Barracks (to block spawnlings), AoE (Artillery, some Mages).

Gargoyle
HP: Medium
Armor: High (Magic Immune)
Speed: Medium
Type: Flying
Tough flying units completely immune to magic damage. Require strong physical ranged attacks.
Weak against: Physical Ranged (Archers, Musketeers).

Dark Knight
HP: High
Armor: High
Speed: Slow
Ability: Unholy Aura (speeds up allies)
Heavily armored knights that buff the speed of nearby enemies. Very dangerous in groups.
Weak against: Magic Damage (Mages), Strong Barracks (Paladins).
Epic Boss Encounters

J.T. (Juggernaut)
HP: Massive
Armor: Very High
Speed: Very Slow
Attack: Devastating Melee
An enormous mechanical monstrosity. Extremely durable and hits hard. Requires sustained, high damage output.
Weak against: Concentrated Magic Damage, Hero abilities, well-placed Barracks to slow.

Vez'nan
HP: Very High
Armor: Medium
Abilities: Summons demons, Soul Impact, Polymorph
Final Form: Transforms into Demon Lord
The main antagonist. A powerful wizard who summons demons and uses devastating spells. Transforms into a fearsome demon lord when weakened.
Weak against: High burst damage, precise hero/spell usage to counter abilities, adaptable defenses.
General Enemy Traits & Counters
- High Armor: Enemies like Orc Warriors, Dark Knights, and J.T. resist physical damage. Counter with Mage Kingdom Rush TDs (magic ignores armor) or specific armor-reducing abilities.
- Magic Resistance/Immunity: Gargoyles are immune to magic. Rely heavily on Archer Kingdom Rush TDs and physical damage heroes against them. Some other enemies might have high magic resistance.
- Fast Speed: Goblins and Spiders can quickly overwhelm defenses. Use Barracks to block, Artillery for AoE on grouped fast units, or slowing abilities (Ranger poison, Sorcerer polymorph).
- Swarms: Large groups of weak enemies (Goblins, Spiderlings) are best dealt with using AoE damage from Artillery or specific Mage/Archer upgrades (like Musketeer's Cluster Bomb).
- Special Abilities: Pay attention to healers (Shamans), buffers (Dark Knights), summoners (Necromancers, Vez'nan), and units with disabling effects. Prioritize eliminating these threats quickly.
Face Your Fears!
You've studied the enemy. Are you prepared to stand against them? Download Kingdom Rush and prove your strategic might against these fearsome foes!